EPS projects spring 2020

Overview - EPS projects spring 2020

  • Project 1 - Impact of climate change on cultural heritage buildings

    Climate change poses serious threats to the protection and preservation of cultural heritage and resources. It is necessary that specific case studies should be employed in order to map historic buildings and their observed deterioration, identify the climate parameters responsible for the observed decay and predict the potential future damage under various climate change scenarios.

    The above-mentioned tasks should be performed using simple methods and tools. The material produced within the tasks should be in a digitalized form.

    Last but not least, students participating in this specific course will have the opportunity to come in touch with the methods and tools employed within the European project HYPERION ‘Development of a Decision Support System for Improved Resilience & Sustainable Reconstruction of historic areas to cope with Climate Change & Extreme Events based on Novel Sensors and Modelling Tools’.

    Project aim(s) and/or research questions

    • mapping of cultural heritage buildings using SfM photogrammetry
    • produce blueprints of historic buildings
    • analysis of climate change risk scenarios
    • investigation of biodeterioration of old building materials.

    Final deliverable

    Case report.

    Suggested skills and competences mix for the project group

    • Civil engineering - Building physics
    • Data analysis
    • Cad software
    • Photogrammetry
    • Building Informa.

    Ideal number of students

    3

    Supervisors

    • Main internal: Dimitrios Kraniotis, Associate Professor, Faculty of Technology Art and Design (TKD), Department of Civil Engineering and Energy Technology (BE).
    • Supporting internal: Petros Choidis, PhD candidate, Faculty of Technology Art and Design (TKD), Department of Civil Engineering and Energy Technology (BE).
  • Project 2 - Mechanical and Electrical Design of Wave/Solar Powered Unmanned Surface Vehicle

    For many years there have been marine equivalents of flying drones and unmanned surface vessel (USV) systems with a growing number.

    It's certain that in addition, most operators will be working with offshore small vessels used to automatically monitor seashores, rivers and reservoirs.

    Project aim(s) and/or research questions

    The aim is to build a USV that is able to operate autonomously by utilizing wave and solar energy.

    Final deliverable

    Scaled Prototype

    Suggested skills and competences mix for the project group

    • basic knowledge in Electronics and PCB design
    • experience in batteries technology is a plus
    • basic knowledge in CAD softwares
    • former experience in prototyping
    • experience in composites and advanced materials is a plus.

    Ideal number of students

    6

    Supervisors

    • Main internal: Moustafa Elkolali, Faculty of Technology, Art and Design, Department of Mechanical, Electronic and Chemical Engineering.
    • Ahmed Al-Tawi, Faculty of Technology, Art and Design, Department of Mechanical, Electronic and Chemical Engineering.
    • Supporting internal: Alex Alcocer, Faculty of Technology, Art and Design, Department of Mechanical, Electronic and Chemical Engineering.
    • Alfredo Carella, Faculty of Technology, Art and Design, Department of Mechanical, Electronic and Chemical Engineering.
  • Project 3 – SMACS (Smart City Simulator) “Phase Two” - The Wheelchair Challenge

    Imagine that you sit in a wheelchair. You are looking for a job and you would like to use public transportation to commute from your workplace to your workplace.

    Imagine that you can use a “smart city simulator” to answer that question. The smart city empowers municipalities and citizens, allowing them to base their decision making on data analysis as well as visual experimentation.

    Your mission will be to develop such a tool for data driven decision making in a smart city, with the possibility to run scenarios and analyse/assess their outcomes, while also visualizing the scenarios in a game-like immersive & intuitive 3D virtual reality environment.

    The SMACS EPS project group fall 2019 has developed a 3D city model in Unity3D, that provides a basis for development of the “Phase Two” project.

    Project aim(s) and/or research questions

    There are many who have been trying to visualize what a smart city would look like. There are already several Lego-models of smart cities, including one from Oracle (the Proxima City, youtube.com).

    Lego models or other physical models of smart city infrastructures are static and difficult to scale. New technologies (like game engines and 3D VR devices) can help simulate a smart city in 3D that scales, becomes more adaptable/extensible and more intelligent, while providing a good deal more realistic experience and a lot of actual data analytics.

    SMACS aims to provide such a simulation (often called a “digital twin”) using technologies like 3D Virtual Reality (VR) and/or AR (Augmented Reality), Artificial Intelligence (AI), Machine Learning (ML), and 3D gaming technologies (game engines) or the equivalent STUDENT PROJECTS.

    SMACS is a relatively big and complex project. It has already been divided into manageable chunks that can be completed by students or groups in one semester for EPS projects. The “chunk” that you will be looking at is a continuation of the last semester´s “smart mobility” project with roles described as the “wheel-chair case” above in the background part.

    Thus, there will be some design/re-design and refinement of the last semester´s project and then implementation of the 3D VR model/simulation.

    The first step in defining the actual assignment or thesis will be a meeting with the advisors and ORACLE where we discuss and define the group´s part of the project, which will be adjusted depending on the competences of the project group members.

    Oracle´s need is a demonstrable 3D VR model of a smart city like the Proxima City (see the link provided above), but on a future city designed last semester and with smart mobility model & simulation implemented for 3D VR, constrained properly using the wheel-chair paradigm (and eventually other roles necessary for creating a good 3D VR experience).

    Final deliverable

    Project report.

    Prototypes of different sorts such as a program (the actual 3D VR “game” or simulation, definitely preferred in this case), models, movie Presentations etc.

    Suggested skills and competences mix for the project group

    This project is suitable for a wide range of competences; programming, game design, industrial design, sustainability and environmental studies etc.

    It will require some IT skills, but not much. The implementation environment is for game development and requires little coding/programming. Still, the groups should have one or two with computer related skills or interests.

    Further, you should want to take on a real challenge.

    Ideal number of students

    4-5.

    Supervisors

    • Main internal: Berthe Dongmo-Engeland, Associate professor, Faculty of Technology, Art and Design, Department of Civil Engineering and Energy Technology
    • Supporting internal: Petter Øyan, Faculty of Technology, Art and Design, Department of Art, Design and Drama.
    • Main external: Naci Akkøk, ORACLE.
  • Project 4 - Responsible ICT use and healthy social lives: Creating a sustainable city campus for a diverse younger generation

    This project, coordinated with "Accessible for all”, seeks to invite students to participate directly to the development of university city campuses.

    The OsloMet city campus should be universally accessed, safe, inclusive and accessible for people with all different backgrounds.

    This project will address this goal in the context of education and ICT for the development of solutions and policies for healthier urban environments and for reducing health inequalities.

    Making cities inclusive, safe, resilient and sustainable is stated as the 11th goal of UN sustainable development goals. Under this goal, it is targeted that universal access to safe, include and accessible, green and public spaces will be provided, in particular for people with any form of disabilities.

    Project aim(s) and/or research questions

    More specifically, the project will:

    • identify the user diversity in the campus and leverage the opportunities of university city-campuses as a meeting point for interaction, focusing on the 18-28-year-old generation, and their social activities and mental health in relations to their ICT use around the city campus
    • explore the university concerning its standard as a public space for diverse young adults for their social lives, which aims to be part of an accessible, inclusive, safe, resilient and sustainable city for them
    • develop cross-disciplinary concepts combining universal design of ICT with communication and social purposes, complementing and supporting the design of solutions.

    The project will be developed with a specific focus on younger adults (18-28-year-old). The attention on the millennials’ is meaningful because the young adults represent the future decision-making and active citizens for the future urban contexts.

    This project will need to collaborate closely with project "Accessible for all”, which focuses on the university city campus as a meeting point for interaction and pedagogy for lifelong learning and aims to identify interactions between the physical space and digital platforms.

    Final deliverable

    Case report.

    Suggested skills and competences mix for the project group

    The project can take on students from a wider competence range, important is the interest of working in an open project associated with a Horizon 2020 application.

    Ideal number of students

    3

    Supervisors

    • Main internal: Way Kiat Bong, Faculty of Technology, Art and Design, Department of Computer Science.
    • Supporting internal: Petter Øyan, professor, Faculty of Technology, Art and Design, Department of Art, Design and Drama.
  • Project 5 - Accessible for all; creating an inclusive and sustainable city campus for diverse younger generation

    This project, coordinated with “Responsible ICT use and healthy social lives”, seeks to invite students to participate directly to the development of university city campuses.

    OsloMet – Oslo Metropolitan University should be universally accessible, safe, inclusive, and appealing for people from different backgrounds.

    This project will help the physical campus reach these goals. OsloMet, in collaboration with other European institutions, will improve the university city-campuses as a meeting point for interaction; with the young generation and for lifelong learning.

    The project is part of a wider EU research proposal. Several multidisciplinary and international student projects will address the same research challenges.

    Project aim(s) and/or research questions

    More specifically, the project will:

    • identify the user diversity in the campus and leverage the opportunities of university city-campuses as a meeting point for interaction, focusing on the 18-28 year-old generation
    • explore the university concerning its standard as a public space that is part of an accessible, inclusive, safe, resilient and sustainable city to diverse young adults between 18-28.

    This project will need to collaborate closely with project “Responsible ICT use and healthy social lives”. Identifying interactions between the physical space and digital platforms is an important objective.

    The output should feed in to the wider research initiative.

    Final deliverable

    Case report.

    Suggested skills and competences mix for the project group

    The project can take on students from a wide competence range.

    This is the initial project in a “family” of projects. The focus may be adapted based on the skills of the students.

    Inquisitive students recommended.

    Ideal number of students

    3

    Supervisors

    • Main internal: Tengel Aas Sandtrø, Facility management.
    • Supporting internal: Terje Gjøsæter, Department of Computer Science.

Some EPS projects may require agreements and contracts

Normal projects that are not part of a research project and not industry connected, usually do not need any contracts.

As a rule, students will be considered to be the owner of the results of their contributions to research projects and project assignments, unless otherwise agreed. If exceptional results are achieved, necessary agreements can be set up as the project develops.

However, when projects are offered in collaboration with external enterprises and/or are connected to research projects, supervisors are responsible for establishing necessary agreements between OsloMet, students and project partners.

OsloMet has developed templates in English for students and project partners. (student.oslomet.no).