Showing: 12 of 28 articles
Researchers categorize young cannabis users into four groups. For most, it's about curiosity, belonging, or exploring new youth identities. But for a few, usage is linked to loneliness and mental health challenges.
The majority of people view AI as an existential threat and have little confidence in the authorities’ ability to regulate it. A researcher says there are some steps that should be taken.
Many seniors feel pressured to participate digitally, but just as many celebrate the way the internet enables them to participate in society.
A new study shows how children in Oslo explore social norms and community through their wardrobes and why being like everyone else is more important than standing out.
Women, the elderly and people with lower levels of education are among the groups who are most sceptical about electric cars, according to a new study.
The gaming culture is highly gendered. Even though girls spend money to acquire the right gamer identity, they are not always accepted.
If Norway wants its welfare state to support future generations, and today’s population, research says it will need to imagine its place in a more sustainable global system.
Kids risk being bullied or isolated if they don’t spend money on skins or equipment. Researchers have mapped how young people get manipulated into spending money while gaming.
The fashion industry bears responsibility for the waste generated by synthetic clothing – even though the blame is often directed at consumers, according to researchers.
Technology in one form or another is part of all our ideas about the future. However, there are also alternative ways to envision life in 30 years.
Researchers have studied a somewhat overlooked aspect of our household chores: digital housekeeping.
Promoting slower consumption and more local reuse are among the suggestions for what wealthy cities can do to reduce textile exports to poor countries.