Research projects
Ongoing research projects
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Computer gaming – an inclusive youth arena?
This PhD project will explore the potential for computer games as an arena for inclusion in youth.
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Inequality in Youth – A Qualitative, Longitudinal Research Database
Inequality in youth is a qualitative, longitudinal research database on youths in Norway, intended to be a parallel to the quantitative Ungdata surveys.
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Ungdata plus. A longitudinal study of boys and girls in Vestfold and Telemark, Norway
Ungdata plus will collect data on what children and young people in Vestfold and Telemark (Norway) do in their leisure time and examine how this is related to their health and quality of life, and important life outcomes as adults – such as education, work and family life.
Completed research projects
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Digital Leisure for All
The project explores how youth clubs and digital meeting places can serve as inclusive arenas for young people in a digital age.
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Evaluation of 'Robust Youth'
The main aim of the project is to evaluate 'Robust Youth' which is a program designed to being preventive and promote better health among youth.
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Evaluation of Stikkontakten Gamingsenter
This research project aims to evaluate the initiative Stikkontakten Gamingsenter.
Publications and research
Scientific publications
Rogstad, Jon
;
Eriksen, Ingunn Marie
;
Moberg, Karolin
(2025).
The Reproduction of Wealth Inequality: How Middle- and Upper-Class Parents Instil Financial Orientations in Their Children.
Sociology.
https://doi.org/10.1177/00380385251373004
Moberg, Karolin
(2023).
Gutter, skolearbeid og dataspill.
Overå, Stian; Martinsen, Marianne; Weihe, Hans-Jørgen Wallin (Ed.).
Penge- og dataspill. Lek, læring, lidenskap og lidelse. p. 78-89.
Hertervig Akademisk.
https://hdl.handle.net/11250/3524008
Moberg, Karolin Elisabeth
; Vogt, Kristoffer Chelsom
(2022).
Gutters tidsbruk på dataspill og skolearbeid.
Nordisk tidsskrift for ungdomsforskning (NTU).
Vol. 3.
https://doi.org/10.18261/ntu.3.2.3