Research projects
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Computer gaming - an inclusive youth arena?
This PhD project will explore the potential for computer games as an arena for inclusion in youth.
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Evaluation of 'Robust Youth'
The main aim of the project is to evaluate 'Robust Youth' which is a program designed to being preventive and promote better health among youth.
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Inequality in Youth – A Qualitative, Longitudinal Research Database
Inequality in youth is a qualitative, longitudinal research database on youths in Norway, intended to be a parallel to the quantitative Ungdata surveys.
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Motivation and Mastery. Evaluation of Flyt – A Life Skills Programme for Young People in Vulnerable Life situations
To what extent does the programme help to build up the students who participate and make them better equipped to complete and pass upper secondary school?
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Ungdata plus. A longitudinal study of boys and girls in Vestfold and Telemark, Norway
Ungdata plus will collect data on what children and young people in Vestfold and Telemark (Norway) do in their leisure time and examine how this is related to their health and quality of life, and important life outcomes as adults – such as education, work and family life.
Publications and research
Scientific publications
Moberg, Karolin (2023). Gutter, skolearbeid og dataspill. Overå, Stian; Martinsen, Marianne; Weihe, Hans-Jørgen Wallin (Ed.). Penge- og dataspill. Lek læring, lidenskap og lidelse. p. 78-89. Hertervig Akademisk.
Moberg, Karolin Elisabeth
; Vogt, Kristoffer Chelsom
(2022).
Gutters tidsbruk på dataspill og skolearbeid.
Nordisk tidsskrift for ungdomsforskning (NTU).
https://doi.org/10.18261/ntu.3.2.3