My research area focuses on human-computer interaction, universal design of ICT, accessibility and use of technology in the health domain, precisely assistive technologies and welfare technologies.
Bong, Way Kiat; Jagannath Das, Kuthethur Sneha; Janszen, Felix (2022). Gluco Coach—A Self-Management Application for Type 2 Diabetes Mellitus: User testing to understand comfort levels and sustained patient engagement. Murata, Yoshitoshi; Rajh, Arian (Ed.). eTELEMED 2022, The Fourteenth International Conference on eHealth, Telemedicine, and Social Medicine. International Academy, Research and Industry Association (IARIA).
Phua, Chu Yun; Chua, Kah Heng; Bong, Way Kiat
Experiences of Parents and Teachers with Virtual Classrooms during the COVID-19 Restrictions: A Study Focusing on Inclusive Education in Malaysia.
Chua, Kah Heng; Bong, Way Kiat
Providing inclusive education through virtual classrooms: a study of the experiences of secondary science teachers in Malaysia during the pandemic.
International Journal of Inclusive Education.
Nguyen Du, Kha; Bong, Way Kiat
A Universally Designed Dietary Mobile Application for Healthier Lifestyles.
Ziefle, Martina; Mulvenna, Maurice; Maciaszek, Leszek A. (Ed.).
Proceedings of the 8th International Conference on Information and Communication Technologies for Ageing Well and e-Health. p. 177-185.
Bong, Way Kiat; Yousaf, Abubakar; Li, Yuan Jing; Chen, Weiqin (2022). Designing and Developing a Web Application of Food Products Focusing on Plant-Based Diets for Better Health. Duffy, Vincent G.; Gao, Qing; Zhou, Jia; Antona, Margherita; Stephanidis, Constantine (Ed.). HCI International 2022 – Late Breaking Papers: HCI for Health, Well-being, Universal Access and Healthy Aging. Springer.
Bong, Way Kiat; Bronshtein, Igal
Designing Digital Games with & for Home-dwelling Older Adults” Social Interaction under Sheltering Measures.
Mulvenna, Maurice; Ziefle, Martina; Maciaszek, Leszek A (Ed.).
Proceedings of the 7th International Conference on Information and Communication Technologies for Ageing Well and e-Health. p. 57-68.
Bong, Way Kiat; Gaustadnes, Lisa Mari; Bergland, Astrid; Chen, Weiqin; Bye, Asta
Community-living older people’s interpretation of the Norwegian version of older people’s quality of life (OPQOL)
Health and Social Care in the Community.
Chen, Weiqin; Sanderson, Norun Christine; Nishchyk, Anna; Bong, Way Kiat; Kessel, Siri
Usability of Learning Management Systems for Instructors – The Case of Canvas.
Zaphiris, Panayiotis; Ioannou, Andri (Ed.).
Learning and Collaboration Technologies: New Challenges and Learning Experiences: 8th International Conference, LCT 2021, Held as Part of the 23rd HCI International Conference, HCII 2021, Virtual Event, July 24–29, 2021, Proceedings, Part I. p. 210-223.
Bong, Way Kiat; Chen, Weiqin
Increasing faculty’s competence in digital accessibility for inclusive education: a systematic literature review.
International Journal of Inclusive Education.
Simon-Liedtke, Joschua Thomas; Bong, Way Kiat; Schulz, Trenton Wade; Fuglerud, Kristin Skeide
Remote Evaluation in Universal Design Using Video Conferencing Systems During the COVID-19 Pandemic.
Antona, M.; Stephanidis, C. (Ed.).
in Human-Computer Interaction - Design Methods and User Experience.
Bong, Way Kiat; Chen, Weiqin; Bergland, Astrid; Fjeld, Morten (2020). Exploring Tangible User Interface for home-dwelling older people: Technology acceptance, social interaction and quality of life. 225 p. Skriftserien.
Bong, Way Kiat (2023). Welfare technologies for elderly: A study of designing Tangible Cup. Guest lecture on product design. Universidade Estadual Paulista Júlio de Mesquita Filho.
Bong, Way Kiat (2022). Welfare technologies: Design, evaluations & privacy concern. eHealth@LU - 29th Webinar. eHealth@LU, Lund University.
Øye, Olav-Johan; Bong, Way Kiat
Teknologisk kaffekopp hjelper eldre å få nye venner.
Bong, Way Kiat (2019). A qualitative and quantitative study of exploring the use of Tangible User Interface by home-dwelling older people: Technology acceptance, social interaction and quality of life. The future of welfare technology in health services and health sciences: what have we learnt and how to go on. Research group Aging, health and Welfare.
Bong, Way Kiat (2018). Promoting Elderly Social Activities Using Tangible Cup. Young Researcher Consortium at International Conference on Computers for Handicapped Persons (ICCHP). ICCHP.
Bong, Way Kiat; Galassini, Claudia; Upsahl, Kristoffer; Olsen, Kai; Chen, Weiqin
CallingYou : tackling loneliness by fostering interactions among elderly.
CHI 2018 : symposium on computing and mental health.