Norwegian version
Renate Andersen

Renate Andersen

Research projects

Scientific publications

Eie, Siv; Andersen, Renate; Mifsud, Louise; Mørch, Anders Irving; Rustad, Mikkel Bertram (2023). Kritisk tenkning og Minecraft i lærerutdanningen: en studie av samfunnsfagundervisning om det industrielle gjennombruddet i Norge.
http://kau.diva-portal.org/smash/get/diva2:1750519...

Andersen, Renate; Frågåt, Thomas; Bogar, Yurdagül; Juellund, Jesper; Mifsud, Louise (2023). Representations of Computational Thinking in Policy Documents in an Educational Context: The Cases of Denmark, Finland, and Norway. Proceedings (International Conference of the Learning Sciences).
https://2023.isls.org/proceedings/

Mørch, Anders; Andersen, Renate (2023). Programming with Minecraft Bedrock Up: Modeling, Coding, and Computational Concepts. Spano, Lucio Davide; Schmidt, Albrecht; Santoro, Carmen; Stumpf, Simone (Ed.). End-User Development. 9th International Symposium, IS-EUD 2023, Cagliari, Italy, June 6–8, 2023, Proceedings.. p. 230-240. Springer.
https://doi.org/10.1007/978-3-031-34433-6_15

Mørch, Anders; Flø, Ellen Egeland; Litherland, Kristina Torine; Andersen, Renate (2023). Makerspace activities in a school setting: Top-down and bottom-up approaches for teachers to leverage pupils' making in science education. 15 p. Learning, Culture and Social Interaction. Vol. 39.
https://doi.org/10.1016/j.lcsi.2023.100697

Mørch, Anders; Andersen, Renate (2022). Toward a Method of Visual Artifact Analysis: Understanding Learners’ Design Activity in a Makerspace. CEUR Workshop Proceedings. Vol. 3136.
http://hdl.handle.net/10852/94727

Andersen, Renate (2022). Block-based programming and computational thinking in a collaborative setting: A case study of integrating programming into a maths subject. Acta Didactica Norden (ADNO). Vol. 16.
https://doi.org/10.5617/adno.9169

Andersen, Renate; Gjølstad, Eli; Mørch, Anders (2022). Integrating Human-Centered Artificial Intelligence in Programming Practices to Reduce Teachers’ Workload. CEUR Workshop Proceedings. Vol. 3136.
http://hdl.handle.net/10852/94729

Andersen, Renate; Mørch, Anders; Litherland, Kristina Torine (2022). Collaborative learning with block-based programming: investigating human-centered artificial intelligence in education. 17 p. Behaviour and Information Technology. Vol. 41.
https://doi.org/10.1080/0144929X.2022.2083981

Andersen, Renate; Rustad, Mikkel Bertram (2022). Using Minecraft as an educational tool for supporting collaboration as a 21st century skill. Computers & Education Open (CAEO).
https://doi.org/10.1016/j.caeo.2022.100094

Andersen, Renate; Mørch, Anders Irving; Litherland, Kristina Torine (2021). Learning Domain Knowledge Using Block-Based Programming: Design-Based Collaborative Learning. Fogli, Daniela; Tetteroo, Daniel; Barricelli, Barbara Rita; Markopoulos, Panos; Papadopoulos, George A. (Ed.). End-User Development. 8th International Symposium, IS-EUD 2021.. p. 119 -135. Springer.
https://doi.org/10.1007/978-3-030-79840-6_8





These publications are obtained from Cristin. The list may be incomplete