Research groups
Research projects
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Mathematics, Science and Computational Thinking (MASCOT)
MASCOT is an interdisciplinary, collaborative and innovative research collaboration that aims to develop knowledge about teaching, learning and assessment processes of computational thinking in teacher education and school.
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Programming and makerspace in schools: Competences for the 21 st. century and adapted training for gifted students
The project is about developing technology-rich teaching programs for use in adapted education for gifted students.The focus is on the use of programming in teaching as part of a makerspace context.
Publications and research
Scientific publications
Eie, Siv; Andersen, Renate; Mifsud, Louise; Mørch, Anders Irving; Rustad, Mikkel Bertram
(2023).
Kritisk tenkning og Minecraft i lærerutdanningen: en studie av samfunnsfagundervisning om det industrielle gjennombruddet i Norge.
http://kau.diva-portal.org/smash/get/diva2:1750519...
Mørch, Anders; Flø, Ellen Egeland; Litherland, Kristina Torine; Andersen, Renate
(2023).
Makerspace activities in a school setting: Top-down and bottom-up approaches for teachers to leverage pupils' making in science education.
Learning, Culture and Social Interaction
.
Vol. 39.
https://doi.org/10.1016/j.lcsi.2023.100697
Andersen, Renate (2022). Block-based programming and computational thinking in a collaborative setting: A case study of integrating programming into a maths subject. Acta Didactica Norden (ADNO) . Vol. 16.
Andersen, Renate; Rustad, Mikkel Bertram
(2022).
Using Minecraft as an educational tool for supporting collaboration as a 21st century skill.
Computers & Education Open (CAEO)
.
https://www.sciencedirect.com/science/article/pii/...
Andersen, Renate; Mørch, Anders; Litherland, Kristina Torine
(2022).
Collaborative learning with block-based programming: investigating human-centered artificial intelligence in education.
Behaviour and Information Technology
.
Vol. 41.
http://hdl.handle.net/10852/94728
Mørch, Anders; Andersen, Renate
(2022).
Toward a Method of Visual Artifact Analysis: Understanding Learners’ Design Activity in a Makerspace.
CEUR Workshop Proceedings
.
Vol. 3136.
http://hdl.handle.net/10852/94727
Andersen, Renate; Gjølstad, Eli; Mørch, Anders
(2022).
Integrating Human-Centered Artificial Intelligence in Programming Practices to Reduce Teachers’ Workload.
CEUR Workshop Proceedings
.
Vol. 3136.
http://hdl.handle.net/10852/94729
Andersen, Renate; Mørch, Anders Irving; Litherland, Kristina Torine (2021). Learning Domain Knowledge Using Block-Based Programming: Design-Based Collaborative Learning. Fogli, Daniela; Tetteroo, Daniel; Barricelli, Barbara Rita; Markopoulos, Panos; Papadopoulos, George A. (Ed.). End-User Development. 8th International Symposium, IS-EUD 2021.. Full paper. p. 119-135. Springer.
Andersen, Renate; Eie, Siv; Mørch, Anders Irving; Mifsud, Louise; Rustad, Mikkel Bertram
(2021).
Rebuilding the Industrial Revolution: Using Minecraft in Teacher Education in Social Studies.
de Vries, Erica; Hod, Yotam; Ahn, June (Ed.).
Proceedings of the 15th International Conference of the Learning Sciences - ICLS 2021. Long papers. p. 27-35.
International Society of the Learning Sciences.
https://oda.oslomet.no/oda-xmlui/handle/11250/2986...
Mørch, Anders Irving; Litherland, Kristina; Andersen, Renate
(2019).
End-User Development Goes to School: Collaborative Learning with Makerspaces in Subject Areas.
Malizia, Alessio; Valtolina, Stefano; Mørch, Anders Irving; Serrano, Alan; Stratton, Andrew (Ed.).
End-User Development : 7th International Symposium, IS-EUD 2019, Hatfield, UK, July 10–12, 2019 : Proceedings. kap. 16. p. 200-208.
Springer.
https://www.uv.uio.no/iped/english/people/aca/ande...