Research groups
Research projects
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Mathematics, Science and Computational Thinking (MASCOT)
MASCOT is an interdisciplinary, collaborative and innovative research collaboration that aims to develop knowledge about teaching, learning and assessment processes of computational thinking in teacher education and school.
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Programming and makerspace in schools: Competences for the 21 st. century and adapted training for gifted students
The project is about developing technology-rich teaching programs for use in adapted education for gifted students.The focus is on the use of programming in teaching as part of a makerspace context.
Publications and research
Scientific publications
Eie, Siv; Andersen, Renate; Mifsud, Louise; Mørch, Anders Irving; Rustad, Mikkel Bertram
(2023).
Kritisk tenkning og Minecraft i lærerutdanningen: en studie av samfunnsfagundervisning om det industrielle gjennombruddet i Norge.
http://kau.diva-portal.org/smash/get/diva2:1750519...
Andersen, Renate; Frågåt, Thomas; Bogar, Yurdagül; Juellund, Jesper; Mifsud, Louise
(2023).
Representations of Computational Thinking in Policy Documents in an Educational Context: The Cases of Denmark, Finland, and Norway.
Proceedings (International Conference of the Learning Sciences).
https://2023.isls.org/proceedings/
Mørch, Anders; Andersen, Renate
(2023).
Programming with Minecraft Bedrock Up: Modeling, Coding, and Computational Concepts.
Spano, Lucio Davide; Schmidt, Albrecht; Santoro, Carmen; Stumpf, Simone (Ed.).
End-User Development. 9th International Symposium, IS-EUD 2023, Cagliari, Italy, June 6–8, 2023, Proceedings.. p. 230-240.
Springer.
https://doi.org/10.1007/978-3-031-34433-6_15
Mørch, Anders; Flø, Ellen Egeland; Litherland, Kristina Torine; Andersen, Renate
(2023).
Makerspace activities in a school setting: Top-down and bottom-up approaches for teachers to leverage pupils' making in science education.
15 p.
Learning, Culture and Social Interaction.
Vol. 39.
https://doi.org/10.1016/j.lcsi.2023.100697
Mørch, Anders; Andersen, Renate
(2022).
Toward a Method of Visual Artifact Analysis: Understanding Learners’ Design Activity in a Makerspace.
CEUR Workshop Proceedings.
Vol. 3136.
http://hdl.handle.net/10852/94727
Andersen, Renate
(2022).
Block-based programming and computational thinking in a collaborative setting: A case study of integrating programming into a maths subject.
Acta Didactica Norden (ADNO).
Vol. 16.
https://doi.org/10.5617/adno.9169
Andersen, Renate; Gjølstad, Eli; Mørch, Anders
(2022).
Integrating Human-Centered Artificial Intelligence in
Programming Practices to Reduce Teachers’ Workload.
CEUR Workshop Proceedings.
Vol. 3136.
http://hdl.handle.net/10852/94729
Andersen, Renate; Mørch, Anders; Litherland, Kristina Torine
(2022).
Collaborative learning with block-based programming: investigating human-centered artificial intelligence in education.
17 p.
Behaviour and Information Technology.
Vol. 41.
https://doi.org/10.1080/0144929X.2022.2083981
Andersen, Renate; Rustad, Mikkel Bertram
(2022).
Using Minecraft as an educational tool for supporting collaboration as a 21st century skill.
Computers & Education Open (CAEO).
https://doi.org/10.1016/j.caeo.2022.100094
Andersen, Renate; Mørch, Anders Irving; Litherland, Kristina Torine
(2021).
Learning Domain Knowledge Using Block-Based Programming: Design-Based Collaborative Learning.
Fogli, Daniela; Tetteroo, Daniel; Barricelli, Barbara Rita; Markopoulos, Panos; Papadopoulos, George A. (Ed.).
End-User Development. 8th International Symposium, IS-EUD 2021.. p. 119 -135.
Springer.
https://doi.org/10.1007/978-3-030-79840-6_8