Research groups
Research projects
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Mathematics, Science and Computational Thinking (MASCOT)
MASCOT is an interdisciplinary, collaborative and innovative research collaboration that aims to develop knowledge about teaching, learning and assessment processes of computational thinking in teacher education and school.
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Programming and makerspace in schools: Competences for the 21 st. century and adapted training for gifted students
The project is about developing technology-rich teaching programs for use in adapted education for gifted students.The focus is on the use of programming in teaching as part of a makerspace context.
Publications and research
Scientific publications
U. S. R. Mohottige, Nisanka
;
Andersen, Renate
;
Bjerke, Annette Hessen
(2024).
Computational thinking in Norwegian teacher education: An analysis of mathematics and science course descriptions.
13 p.
Nordic Journal of Digital Literacy.
Vol. 19.
https://doi.org/10.18261/NJDL.19.1.3
U. S. Rajapakse Mohottige, Nisanka
;
Bjerke, Annette Hessen
;
Andersen, Renate
(2024).
Teacher education as stakeholder: teacher educator perspectives on the integration of computational thinking into mathematics and science courses.
Teachers and Teaching: theory and practice.
https://doi.org/10.1080/13540602.2024.2313635
Mørch, Anders
;
Andersen, Renate
;
Eie, Siv
;
Mifsud, Louise
(2024).
Emergent group understanding: Investigating intersubjectivity in sociotechnical interdependencies.
International Journal of Computer-Supported Collaborative Learning.
https://doi.org/10.1007/s11412-024-09432-5
Pagano, Alessandro;
Mørch, Anders
; Barletta, Vita Santa;
Andersen, Renate
(2024).
AI for Humans and Humans for AI: Towards Cultures of Participation in the Digital Age with Human-Centered Artificial Intelligence.
ID&A Interaction design & architecture(s).
https://doi.org/10.55612/s-5002-059-001psi
Mørch, Anders
; Flø, Ellen Egeland;
Litherland, Kristina Torine
;
Andersen, Renate
(2023).
Makerspace activities in a school setting: Top-down and bottom-up approaches for teachers to leverage pupils' making in science education.
15 p.
Learning, Culture and Social Interaction.
Vol. 39.
https://doi.org/10.1016/j.lcsi.2023.100697
Andersen, Renate
;
Frågåt, Thomas
; Bogar, Yurdagül; Juellund, Jesper;
Mifsud, Louise
(2023).
Representations of Computational Thinking in Policy Documents in an Educational Context: The Cases of Denmark, Finland, and Norway.
Proceedings (International Conference of the Learning Sciences).
https://2023.isls.org/proceedings/
Pagano, Alessandro; M⊘rch, Anders I.; Barletta, Vita Santa;
Andersen, Renate
(2023).
Introduction to AI for Humans and Humans for AI: Towards Cultures of Participation in the Digital Age with Human-Centered Artificial Intelligence.
11 p.
ID&A Interaction design & architecture(s).
https://doi.org/10.55612/S-5002-059-001PSI
Mørch, Anders
;
Andersen, Renate
(2023).
Programming with Minecraft Bedrock Up: Modeling, Coding, and Computational Concepts.
Spano, Lucio Davide; Schmidt, Albrecht; Santoro, Carmen; Stumpf, Simone (Ed.).
End-User Development. 9th International Symposium, IS-EUD 2023, Cagliari, Italy, June 6–8, 2023, Proceedings. p. 230-240.
Springer.
https://doi.org/10.1007/978-3-031-34433-6_15
Eie, Siv
;
Andersen, Renate
;
Mifsud, Louise
;
Mørch, Anders
;
Rustad, Mikkel Bertram
(2023).
Kritisk tenkning og Minecraft i lærerutdanningen: en studie av samfunnsfagundervisning om det industrielle
gjennombruddet i Norge.
Nordidactica.
http://hdl.handle.net/10852/109179
Andersen, Renate
;
Rustad, Mikkel Bertram
(2022).
Using Minecraft as an educational tool for supporting collaboration as a 21st century skill.
Computers & Education Open (CAEO).
https://doi.org/10.1016/j.caeo.2022.100094