Forskningsgrupper
Forskningsprosjekter
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Matematikk, naturfag og algoritmisk tenkning (MASCOT)
MASCOT er et tverrfaglig og innovativt forskningsprosjekt som tar sikte på å utvikle kunnskap om undervisning, læring og vurderingsprosesser av algoritmisk tenkning i lærerutdanning og skole. Prosjektet har internasjonale samarbeidspartnere.
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PROgrammering og SKAPerverksted i skolen: Kompetanser for det 21. århundret og tilpasset opplæring for elever med Stort Læringspotensial
Prosjektet handler om å utvikle teknologirike undervisningsopplegg til bruk i tilpasset opplæring for elever med stort læringspotensial. Fokus er på bruk av programmering i undervisningen som en del av et skaperverksted.
Publikasjoner og forskningsresultater
Vitenskapelige publikasjoner
Mørch, Anders; Flø, Ellen Egeland; Litherland, Kristina Torine; Andersen, Renate
(2023).
Makerspace activities in a school setting: Top-down and bottom-up approaches for teachers to leverage pupils' making in science education.
Learning, Culture and Social Interaction
.
Vol. 39.
https://doi.org/10.1016/j.lcsi.2023.100697
Andersen, Renate (2022). Block-based programming and computational thinking in a collaborative setting: A case study of integrating programming into a maths subject. Acta Didactica Norden (ADNO) . Vol. 16.
Andersen, Renate; Rustad, Mikkel Bertram
(2022).
Using Minecraft as an educational tool for supporting collaboration as a 21st century skill.
Computers & Education Open (CAEO)
.
https://www.sciencedirect.com/science/article/pii/...
Andersen, Renate; Mørch, Anders; Litherland, Kristina Torine
(2022).
Collaborative learning with block-based programming: investigating human-centered artificial intelligence in education.
Behaviour and Information Technology
.
Vol. 41.
http://hdl.handle.net/10852/94728
Mørch, Anders; Andersen, Renate
(2022).
Toward a Method of Visual Artifact Analysis: Understanding Learners’ Design Activity in a Makerspace.
CEUR Workshop Proceedings
.
Vol. 3136.
http://hdl.handle.net/10852/94727
Andersen, Renate; Gjølstad, Eli; Mørch, Anders
(2022).
Integrating Human-Centered Artificial Intelligence in Programming Practices to Reduce Teachers’ Workload.
CEUR Workshop Proceedings
.
Vol. 3136.
http://hdl.handle.net/10852/94729
Andersen, Renate; Mørch, Anders Irving; Litherland, Kristina Torine (2021). Learning Domain Knowledge Using Block-Based Programming: Design-Based Collaborative Learning. Fogli, Daniela; Tetteroo, Daniel; Barricelli, Barbara Rita; Markopoulos, Panos; Papadopoulos, George A. (Red.). End-User Development. 8th International Symposium, IS-EUD 2021.. Full paper. s. 119-135. Springer.
Andersen, Renate; Eie, Siv; Mørch, Anders Irving; Mifsud, Louise; Rustad, Mikkel Bertram
(2021).
Rebuilding the Industrial Revolution: Using Minecraft in Teacher Education in Social Studies.
de Vries, Erica; Hod, Yotam; Ahn, June (Red.).
Proceedings of the 15th International Conference of the Learning Sciences - ICLS 2021. Long papers. s. 27-35.
International Society of the Learning Sciences.
https://oda.oslomet.no/oda-xmlui/handle/11250/2986...
Mørch, Anders Irving; Litherland, Kristina; Andersen, Renate
(2019).
End-User Development Goes to School: Collaborative Learning with Makerspaces in Subject Areas.
Malizia, Alessio; Valtolina, Stefano; Mørch, Anders Irving; Serrano, Alan; Stratton, Andrew (Red.).
End-User Development : 7th International Symposium, IS-EUD 2019, Hatfield, UK, July 10–12, 2019 : Proceedings. kap. 16. s. 200-208.
Springer.
https://www.uv.uio.no/iped/english/people/aca/ande...
Andersen, Renate; Mørch, Anders Irving (2016). Mass collaboration in software product development between developers and users: Champion as emergent role. CEUR Workshop Proceedings . Vol. 1776.