Forskningsgrupper
Forskningsprosjekter
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Matematikk, naturfag og algoritmisk tenkning (MASCOT)
MASCOT er et tverrfaglig og innovativt forskningsprosjekt som tar sikte på å utvikle kunnskap om undervisning, læring og vurderingsprosesser av algoritmisk tenkning i lærerutdanning og skole. Prosjektet har internasjonale samarbeidspartnere.
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PROgrammering og SKAPerverksted i skolen: Kompetanser for det 21. århundret og tilpasset opplæring for elever med Stort Læringspotensial
Prosjektet handler om å utvikle teknologirike undervisningsopplegg til bruk i tilpasset opplæring for elever med stort læringspotensial. Fokus er på bruk av programmering i undervisningen som en del av et skaperverksted.
Publikasjoner og forskningsresultater
Vitenskapelige publikasjoner
Andersen, Renate; Mørch, Anders Irving; Litherland, Kristina
(2021).
Learning Domain Knowledge using Block-Based Programming: Design-Based Collaborative Learning.
Lecture Notes in Computer Science (LNCS)
.
http://hdl.handle.net/10852/86919
Andersen, Renate; Eie, Siv; Mørch, Anders Irving; Mifsud, Louise; Rustad, Mikkel Bertram
(2021).
Rebuilding the Industrial Revolution: Using Minecraft in Teacher Education in Social Studies.
Computer-Supported Collaborative Learning Conference
.
https://drive.google.com/file/d/1NuYhdOKDgpp_omNH6...
Andersen, Renate; Mørch, Anders Irving; Litherland, Kristina Torine (2021). Learning Domain Knowledge Using Block-Based Programming: Design-Based Collaborative Learning. Fogli, Daniela; Tetteroo, Daniel; Barricelli, Barbara Rita; Markopoulos, Panos; Papadopoulos, George A. (Red.). End-User Development. 8th International Symposium, IS-EUD 2021.. Full paper. s. 119-135. Springer.
Andersen, Renate; Eie, Siv; Mørch, Anders Irving; Mifsud, Louise; Rustad, Mikkel Bertram (2021). Rebuilding the Industrial Revolution: Using Minecraft in Teacher Education in Social Studies. de Vries, Erica; Hod, Yotam; Ahn, June (Red.). Proceedings of the 15th International Conference of the Learning Sciences - ICLS 2021. Long papers. s. 27-35. International Society of the Learning Sciences.
Mørch, Anders Irving; Litherland, Kristina; Andersen, Renate
(2019).
End-User Development Goes to School: Collaborative Learning with Makerspaces in Subject Areas.
Malizia, Alessio; Valtolina, Stefano; Mørch, Anders Irving; Serrano, Alan; Stratton, Andrew (Red.).
End-User Development : 7th International Symposium, IS-EUD 2019, Hatfield, UK, July 10–12, 2019 : Proceedings. kap. 16. s. 200-208.
Springer.
https://www.uv.uio.no/iped/english/people/aca/ande...
Andersen, Renate; Mørch, Anders Irving (2016). Mass collaboration in software product development between developers and users: Champion as emergent role. CEUR Workshop Proceedings . Vol. 1776.
Andersen, Renate; Mørch, Anders Irving (2016). Mutual development in mass collaboration: Identifying interaction patterns in customer-initiated software product development. Computers in Human Behavior . Vol. 65.
Andersen, Renate; Ponti, Marisa (2014). Participatory pedagogy in an open educational course: challenges and opportunities. Distance Education . Vol. 35.
Andersen, Renate; Mørch, Anders Irving
(2013).
Problem-based learning and mutual development in software product development.
Christiansen, Ellen; Kuure, Leena; Mørch, Anders Irving; Lindstrøm, Berner (Red.).
Problem-Based Learning for the 21st Century: New Practices and Learning Environments. kap. 12.
Aalborg Universitetsforlag.
http://www.nordforsk.org/en/programs/prosjekter/te...
Andersen, Renate; Mørch, Anders Irving
(2013).
Get Satisfaction: Customer Engagement in Collaborative Software Development.
Dittrich, Yvonne; Burnett, Margaret; Mørch, Anders; Redmiles, David (Red.).
End-User Development. kap.. s. 235-240.
Springer.
http://link.springer.com/chapter/10.1007%2F978-3-6...