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Louise Mifsud

Louise Mifsud

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Vitenskapelige publikasjoner

Andersen, Renate; Frågåt, Thomas; Bogar, Yurdagül; Juellund, Jesper; Mifsud, Louise (2023). Representations of Computational Thinking in Policy Documents in an Educational Context: The Cases of Denmark, Finland, and Norway. Proceedings (International Conference of the Learning Sciences).

Eie, Siv; Andersen, Renate; Mifsud, Louise; Mørch, Anders Irving; Rustad, Mikkel Bertram (2023). Kritisk tenkning og Minecraft i lærerutdanningen: en studie av samfunnsfagundervisning om det industrielle gjennombruddet i Norge.

Arinaitwe, Dinavence; Mifsud, Louise; Habib, Kato; Sannerud, Arne Ronny (2022). Learning through collaboration between vocational teacher training institutions and workplaces: Barriers and contradictions. Nordic Journal of Vocational Education and Training. Vol. 12.

Nordby, Siri Krogh; Bjerke, Annette Hessen; Mifsud, Louise (2022). Primary Mathematics Teachers’ Understanding of Computational Thinking. Künstliche Intelligenz.

Nordby, Siri Krogh; Bjerke, Annette Hessen; Mifsud, Louise (2022). Computational Thinking in the Primary Mathematics Classroom: a Systematic Review. 23 s. Digital Experiences in Mathematics Education.

Engen, Bård Ketil; Giæver, Tonje Hilde; Mifsud, Louise (2021). Digital dømmekraft. ISBN: 9788205554467. Gyldendal Akademisk.

McGarr, Oliver.; Mifsud, Louise; Rubio, Juan Carlos Colomer (2021). Digital competence in teacher education: comparing national policies in Norway, Ireland and Spain. Learning, Media & Technology.

Milton, Josephine; Giæver, Tonje Hilde; Mifsud, Louise; Gassó, Héctor Hernández (2021). Awareness and knowledge of cyberethics: A study of pre-service teachers in Malta, Norway, and Spain. 19 s. Nordic Journal of Comparative and International Education (NJCIE). Vol. 5.

Andersen, Renate; Eie, Siv; Mørch, Anders Irving; Mifsud, Louise; Rustad, Mikkel Bertram (2021). Rebuilding the Industrial Revolution: Using Minecraft in Teacher Education in Social Studies. de Vries, Erica; Hod, Yotam; Ahn, June (Red.). Proceedings of the 15th International Conference of the Learning Sciences - ICLS 2021. s. 27-35. International Society of the Learning Sciences (ISLS).

Mørch, Anders Irving; Eielsen, Carl Sebastian; Mifsud, Louise (2021). Using Minecraft to Reconstruct and Roleplay Local History: Intersubjectivity, Temporality, and Tension. Hmelo-Silver, Cindy E.; De Wever, Bram; Oshima, Jun (Red.). Proceedings of the 14th International Conference on Computer-Supported Collaborative Learning - CSCL 2021. s. 27-34. International Society of the Learning Sciences, Inc..

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