Norwegian version
Kamilla Knutsen Steinnes

Kamilla Knutsen Steinnes

About

Kamilla Knutsen Steinnes is a Researcher in Technology and Sustainability at Consumption Research Norway. In her dissertation titled 'Free to play - pay to win', as part of her PhD in Behavioral Analysis, she examined young people's consumer behavior and identity in online games. She is a trained social psychologist, and has previously studied emotions, nudging, and behavioral economics at the University of Oslo and the University of Cambridge. Her research interests include social media, gaming, gender, social relations, identity, emotions and affect, privacy, and digital marketing.

Field of study

Gender   Emotions   Market structure   Body image   Computer games   Identity   Digital media   Sustainable consumption   Consumer psychology   Sustainable behavior   Social media   Mixed methods   Children and young people   Digital marketing

Research projects

Ongoing research projects

Completed research projects

Scientific publications

Steinnes, Kamilla Knutsen ; Reich, Clara Julia (2026). Cosmetics as social currency: young people playing out identities through skins in free-to-play games. Consumption and Society.
https://doi.org/10.1332/27528499Y2025D000000066

Borch, Anita ; Steinnes, Kamilla Knutsen (2025). Lootbokser = tilhørighet? En studie av unges sosiale motiver for å kjøpe forundringspakker i dataspill. Borch, Anita; Bilgrei, Ola Røed (Ed.). Barns tilhørighet blant mennesker og ting. p. 95-122. Cappelen Damm Akademisk.
https://doi.org/10.23865/cdf.250

Reich, Clara Julia ; Steinnes, Kamilla Knutsen ; Teigen, Helene Maria Fiane (2025). Digital economy of dignity: children’s belonging(s) and digital facework. Information, Communication & Society. Vol. 28.
https://doi.org/10.1080/1369118X.2025.2472949

Reich, Clara Julia ; Bøyum, Live ; Steinnes, Kamilla Knutsen ; Teigen, Helene Maria Fiane (2024). “You don’t have to share every single small moment on social media” Exploring Tensions Between Parents and Children in Sharenting Practices. Nordisk tidsskrift for ungdomsforskning (NTU). Vol. 5.
https://doi.org/10.18261/ntu.5.2.1

Steinnes, Kamilla Knutsen (2024). ‘Gamers’ crafted by consumption: The influence of consumption on gender identities in video games. Jacobsen, Eivind; Strandbakken, Pål; Dulsrud, Arne; Skuland, Silje Elisabeth (Ed.). Consumers and Consumption in Comparison (Volume 37). p. 167-187. Emerald Group Publishing Limited.
https://doi.org/10.1108/S0195-631020240000037008

Steinnes, Kamilla Knutsen (2024). Architecting virtual storefronts: how in-game shops are designed to encourage consumption. Consumption Markets & Culture. Vol. 27.
https://doi.org/10.1080/10253866.2024.2385562

Steinnes, Kamilla Knutsen ; Lyshol, Johanna Katarina Blomster; Zickfeld, Janis H.; Schubert, Thomas Wolfgang; Seibt, Beate (2024). Kama Muta: The Cuteness Emotion. Al-Shawaf, Laith; Shackelford, Todd K. (Ed.). The Oxford Handbook of Evolution and the Emotions. p. 339-356. Oxford University Press.
https://doi.org/10.1093/oxfordhb/9780197544754.013

Steinnes, Thea Knutsen; Steinnes, Kamilla Knutsen (2023). "The male gamer stereotype" - En barriere for inkludering?. Speilvendt.
https://hdl.handle.net/11250/3251605

Prøitz, Lin; Langeland, Fredrik; Steinnes, Kamilla Knutsen ; Mainsah, Henry (2022). Hybride maskuliniteter og hatideologi på nett: en litteraturgjennomgang om incels i et feministisk medievitenskapelig perspektiv. Norsk medietidsskrift (NMT). Vol. 29.
https://doi.org/10.18261/nmt.29.2.3

Langeland, Fredrik; Prøitz, Lin; Steinnes, Kamilla Knutsen ; Mainsah, Henry (2022). I de sosiale ytterkantene. Konstruksjoner av kjønn og maskuliniteter hos norske menn i ufrivillig sølibat. Tidsskrift for kjønnsforskning. Vol. 46.
https://doi.org/10.18261/tfk.46.3.8





These publications are obtained from Norwegian Research Information Repository. The list may be incomplete.

Research reports

Steinnes, Kamilla Knutsen (2026). “Free to play – pay to win” - Young people's identity and consumption in online games. ISBN: 9788283647280. OsloMet - storbyuniversitetet.
https://hdl.handle.net/11250/5333843

Slettemeås, Dag ; Teigen, Helene Maria Fiane ; Steinnes, Kamilla Knutsen ; Alfnes, Frode; Mainsah, Henry ; Laamanen, Mikko (2025). Engasjerende eller manipulerende? Plattformdesign i møte med barns digitale praksiser og sårbarhet. ISBN: 9788270635795. 117 p. OsloMet - storbyuniversitetet.
https://hdl.handle.net/11250/3188813

Borch, Anita ; Steinnes, Kamilla Knutsen (2023). Unges forhold til kjøp av overraskelsespakker (lootboxes) i dataspill. ISBN: 9788270635559. 37 p. OsloMet - storbyuniversitetet.
https://hdl.handle.net/11250/3086961

Reich, Clara Julia ; Bøyum, Live Standal ; Teigen, Helene Maria Fiane ; Steinnes, Kamilla Knutsen (2023). «Sharenting» – til barnets beste? Personvern og kritisk medieforståelse knyttet til foreldres deling av egne barn i sosiale medier. ISBN: 9788270635603. 104 p. OsloMet - storbyuniversitetet.
https://hdl.handle.net/11250/3089527

Reich, Clara Julia ; Slettemeås, Dag ; Steinnes, Kamilla Knutsen (2023). Barn og unges digitale kompetanse: Unges erfaringer og perspektiver som utgangspunkt for en utvidet digital kompetanseforståelse. ISBN: 9788270635474. 72 p. OsloMet - storbyuniversitetet.
https://hdl.handle.net/11250/3063284

Reich, Clara Julia ; Steinnes, Kamilla Knutsen (2023). Barns forbruk i videospill og hvordan det påvirker sosiale relasjoner: Delrapport 2 fra prosjektet «Pay to play». ISBN: 9788270635641. 92 p. OsloMet - storbyuniversitetet.
https://hdl.handle.net/11250/3101053

Steinnes, Kamilla Knutsen ; Reich, Clara Julia ; Teigen, Helene Maria Fiane (2023). Kartlegging av manipulerende spilldesign: Delrapport 1 fra prosjektet «Pay to play». ISBN: 9788270635634. 56 p. OsloMet - storbyuniversitetet.
https://hdl.handle.net/11250/3101047

Steinnes, Kamilla Knutsen ; Teigen, Helene Maria Fiane (2021). Sårbare bilder på sosiale medier: En studie om bildedelingskultur, kommersielle påvirkninger og kritisk medieforståelse blant ungdom. ISBN: 9788270635375. 48 p. OsloMet - storbyuniversitetet.
https://hdl.handle.net/11250/2990934

Mainsah, Henry ; Steinnes, Kamilla Knutsen ; Prøitz, Lin (2020). The consumer literacies of teenagers in virtual gaming environments. 33 p. OsloMet - storbyuniversitetet.
https://hdl.handle.net/20.500.12199/6505

Tangeland, Torvald ; Heidenstrøm, Nina ; Haugrønning, Vilde ; Throne-Holst, Harald ; Hebrok, Marie ; Klepp, Ingun Grimstad ; Laitala, Kirsi ; Steinnes, Kamilla Knutsen (2020). Virkemidler for forbruksendringer – med utgangspunkt i tiltak fra Klimakur 2030. ISBN: 9788270635184. 156 p. OsloMet - storbyuniversitetet.
https://hdl.handle.net/20.500.12199/6496





These publications are obtained from Norwegian Research Information Repository. The list may be incomplete.

Dissemination

Steinnes, Kamilla Knutsen (2026). Ingen snakka med kvarandre og ingen lo.
https://hdl.handle.net/11250/5509771

Steinnes, Kamilla Knutsen (2026). Hundrevis i bollekø. Dette sier eksperten om fenomenet.
https://hdl.handle.net/11250/5507588

Steinnes, Kamilla Knutsen (2026). Forbrukerrådet Krever Tydeligere Merking av Skjult Reklame hos Norske Influensere.
https://hdl.handle.net/11250/5506017

Steinnes, Kamilla Knutsen (2026). Advarer om kroppsideal: – En stille trend.
https://hdl.handle.net/11250/5506417

Steinnes, Kamilla Knutsen (2026). Aya og Elias gjennomskuer TikTok-trend: – Nye ord for å gå sulten.
https://hdl.handle.net/11250/5483384

Steinnes, Kamilla Knutsen (2026). Mage-tarmvideoer gir slankepress.
https://doi.org/https://radio.nrk.no/serie/distrik

Steinnes, Kamilla Knutsen (2026). Unge og SoMe rapport: Nyhetsmorgen - NRK Radio.
https://hdl.handle.net/11250/5480085

Steinnes, Kamilla Knutsen (2026). Unge er hekta - og tekgigantene vet akkurat hva de gjør.
https://hdl.handle.net/11250/5480082

Steinnes, Kamilla Knutsen (2026). Bør det være høyere aldergrense for sosiale medier?.
https://hdl.handle.net/11250/5368401

Steinnes, Kamilla Knutsen (2026). Skapte kaos i Afrika.
https://hdl.handle.net/11250/5368408





These publications are obtained from Norwegian Research Information Repository. The list may be incomplete.